Daniel is a Principal Engineer and the founder of Pokélink - a free, community-driven desktop suite that powers real-time streaming tools and overlays for 30,000+ Pokémon content creators every month. What started as a "quick weekend project" has become a 7-year engineering odyssey spanning game memory scanning, TypeScript-to-Lua transpilation, and experiencing Nintendo lawsuits in real time that halted months of work and put a halt on major planned feature sets. With a background that spans military service in air-defence & communications, building CLI tooling alongside NVIDIA, and engineering & security work at Bumble, Daniel brings a distinctly mission-critical perspective to web engineering. He specialises in CQRS, Event Sourcing, DDD and inter-process/app/service communication — particularly the kind that happens when JavaScript meets 20-year-old game memory that doesn't know your code exists. Based in London, he's equally at home debugging a gRPC pipeline and on a firing range.
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